#include "Bear.h"

Bear::Bear() : Enemy(BEAR_STRENGTH_VALUE, BEAR_ENEMY_TYPE)
{
	//Intentionally left blank
}

void Bear::announce()
{
	if (!isDead())
		cout << "A Strength " << getStrength() << " Bear" << endl;
	else
		cout << "A Strength " << getStrength() << " Bear Trophy" << endl;
}